Could there be a correlation between the rise in violent acts committed by children and youth, and video games? Some New York City officials have become concerned about the upcoming October release of the new version of the video game Grand Theft Auto. This version is said to depict violence in a city that resembles New York. So what does this mean for the children and youth that are consumers of this type of violence? Our nation struggles to maintain positive relationships between youth and police officers; how will that tenuous balance play out in the face of this video game, which glorifies violence? Past versions of this game have been under heavy scrutiny. Although no evidence suggests a significant correlation between youth playing the video games and their likelihood to commit violent acts, some youth who have committed crimes have cited this game as a contributing factor to their delinquency. As noted by David Walsh, a child psychologist, several factors may impact a young person’s developing cognitive processes but not affect a fully developed adult.
Even if the evidence is limited, it is probably worthwhile to explore the connection between video games and youth violence. Moreover, as noted by Walsh, young people who have other contributing factors may be at a greater risk for displaying aggressive behaviors. What these behaviors are may not be specifically known; however any aggressive behavior among our youth is enough to raise concern. Parents play a pivotal role in supervising their child’s video game participation and exposure to violence. Take a look at the following article from the CBS News website:
"In June 2003, a young boy, age 18, shot and killed two police officers and a 911 dispatcher after being arrested and taken in for processing on suspicion of stealing a car."
With three casualties and an 18-year-old behind bars, a lawsuit is currently pending against the makers of the Grand Theft Auto game. Why? This young man alleged that he had been playing the Grand Theft Auto game day and night for nine months. Let’s not focus on the act or the young man himself, but the long-term effects for the families and society as whole. Once again we have another African American male entering the penal system, likely for a significant part, if not the rest of his life. Three families are now without their loved ones. No one wants to take the blame, but everyone is pointing the finger. Interestingly enough, this young man was known to have preexisting family stressors, so may we ask, "Did we drop the ball again?"
What can parents do?
Parents can monitor the time that their kids are allowed to play video games, while ensuring that games are age-appropriate. Communication is equally important, especially when addressing some of the more sensitive topics that may arise between young people and their parents. Observations and actively listening to what youth may be speaking about can also aid in the process. Parents should be understanding, firm, and consistent.
NCPC’s Role
Here at the National Crime Prevention Council we are committed to helping people keep themselves, their families and their communities safe from crime. If violence in video games, such as Grand Theft Auto, is linked to increases in violence among children and youth, then we are failing them. NCPC and the Metropolitan Police Department in Washington, DC, are developing a partnership to support and enhance the relationship between police and youth. This program calls for police to visit schools and deliver safety messages to youth, while interacting with them through communication and age-appropriate activities. Often times, the police officers make their visits with the beloved icon of the National Crime Prevention Council, McGruff®. How might this help in your community, or what in your community can help in other communities?
With programs like DC’s, there is hope for our kids. But Grand Theft Auto leads in the other direction. If children are the future, and if Grand Theft Auto is allowed to be the model, one can only believe that the future is quite dim.
